Stranger Things and Stranger Things 2 are distinctive in their application and discussion of the narrative codes and conventions of "geek" culture. The characters harness their knowledge to help solve the show's principal mysteries, adding this additional layer of hyper-awareness to the narrative. They consume popular culture in and "active way," much like the audiences of Stranger Things (2005: 7).
PAGES 4-5
Mollet, T. (2019). Looking through the upside down: Hyper-postmodernism and trans-mediality in the Duffer Brothers’ Stranger Things. Journal of Popular Television, 7(1), 57-77.