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Virtual Reality

An overview of the virtual reality devices and programs available to students in the Library Information Commons for academic and entertainment use.

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Questions & Comments

The HTC Vive virtual reality glasses are available in the Library Information Commons (Burns Hall 1217). The Vive currently has over 80 programs for student education and enjoyment purchased through the Steam platform.

Things to consider before using the HTC Vive

  • Users may experience dizziness and disorientation. To limit chance of motion sickness and eye strain, maximum continuous usage time is 20 minutes.
  • Move slowly to avoid tripping on wires or leaving the play space. 
  • Users must be at least 13 years old to use the VR headset. 
  • All users must sign an Equipment Agreement before using the VR headset.
  • Staff will be standing by, so feel free to ask for help on start up or if you need it during usage. 

Current News- HTC Vive in Education

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Purchase Suggestions

Don't see what you're looking for in our list of current programs? Feel free to explore and make suggestions. Generally, our VR programs are purchased through the Steam platform at steampowered.com.

If there are any HTC Vive games that you'd like to see on this list, fill out the Purchase Suggestions form to let us know!